Barrows Equipment Guide

Some sets of equipment, armour and weapons give the wearer special bonuses or effects when the complete set is worn. These can range from increased damage to affecting your opponents' stats.

These new equipment sets are incredibly ancient as they have been lying in the ground for centuries. The armour and weapons will require a bit of occasional servicing to keep them in tiptop condition.




Repairing the sets

The costs for repairing the items scale according to how damaged they are; prices for repairing totally broken pieces are as follows:

Barrows Weapons 100k
Barrows Bodies 90k
Barrows Legs 80k
Barrows Helmets 60k

You can get your armour repaired by Bob in Lumbridge, Dunstan in Burthorpe and Tindel in Port Khazard.
Note: Barrow items are only tradeable when totally fixed or totally broken!


The sets

There are different Barrow sets. If you wear all items in a specific set, you will get a special bonus.


Ahrim the Blighted's Set

Ahrim the Blighted's Set

Ahrim's hood
Requires 70 Defence and 70 Magic
Ahrim's robetop
Requires 70 Defence and 70 Magic
Ahrim's robeskirt
Requires 70 Defence and 70 Magic
Ahrim's staff
Requires 70 Attack and 70 Magic


Set Effect:
Blighted Aura
Successful magic attacks have a chance of reducing target's strength


Dharok the Wretched's Set

Dharok the Wretched's Set

Dharok's helm
Requires 70 Defence
Dharok's platebody
Requires 70 Defence
Dharok's platelegs
Requires 70 Defence
Dharok's greataxe
Requires 70 Attack


Set Effect:
Wretched Strength
The lower the player's hitpoints, the higher their strength


Guthan the Infested's Set

Guthan the Infested's Set

Guthan's helm
Requires 70 Defence
Guthan's platebody
Requires 70 Defence
Guthan's chainskirt
Requires 70 Defence
Guthan's warspear
Requires 70 Attack


Set Effect:
Infestation
Melee attacks have a chance to drain health


Karil the Tainted's Set

Karil the Tainted's Set

Karil's coif
Requires 70 Defence and 70 Ranged
Karil's leathertop
Requires 70 Defence and 70 Ranged
Karil's leatherskirt
Requires 70 Defence and 70 Ranged
Karil's crossbow
Requires 70 Attack and 70 Ranged


Set Effect:
Tainted Shot
Successful ranged attacks have a chance of reducing the target's agility


Torag the Corrupted's Set

Torag the Corrupted's Set

Torag's helm
Requires 70 Defence
Torag's platebody
Requires 70 Defence
Torag's platelegs
Requires 70 Defence
Torag's hammers
Requires 70 Attack and 70 Strength


Set Effect:
Corruption
Successful melee attacks have a chance of reducing the target's run energy


Verac the Defiled's Set

Verac the Defiled's Set

Verac's helm
Requires 70 Defence
Verac's brassard
Requires 70 Defence
Verac's plateskirt
Requires 70 Defence
Verac's flail
Requires 70 Attack


Set Effect:
Defiler
Melee attacks have a chance to ignore the target's armour