Fight Caves
On October 4th, 2005 Jagex updated RuneScape to include the toughest mini-game in RuneScape to date. This is known as the TzHaar Fight Caves. When this was first released, not even the best RuneScape players could beat this mini-game. It took many days of putting ideas together to figure out how to beat the final boss of this mini-game, the TzTok-Jad (level-702). In this guide, you are going to learn the strategy needed to beat the TzTok-Jad along with some other information.
There are no basic requirements set down by Jagex to do this mini-game. Though if you want to get all the way to the end, you'll need to follow the minimum suggested requirements:
- » 60+ Prayer
- » 75+ Ranged
High levels aren't the only thing this mini-game asks of you to be able to beat it. You will also need to have access to a lot of money or friends who are willing to help you out. If you are unable to spend a lot of time, money, or unable to borrow some items from trusted friends, we suggest that you don't attempt to complete this mini-game until you are able to do so.
If you have decided you have enough time and money to spend on the fight caves, and are going to go through with it, this is the suggested inventory you should take with you:
| When Healing | Inventory |
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| Normal Gear |
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Note: Guthans are currently an optional item, and many players have completed the Fight Caves without it. The inventory layout can also be adjusted to around 19 Super restore potions, 5 Saradomin brews and a Ranging potion, the restore potions will negate any negative effects of the brews. While Karil's crossbow is more effective, it can be substituted for a crystal bow or a rune crossbow, which can save money spent on bolt racks. You may want to take more than one if you decide to go with the crystal bow though, as the weapons' strength will deteriorate (it will not prevent players completing the minigame however). Using a rune crossbow means that you are weaker hitting, but using mithril or higher bolts is sufficient.
The new god cloaks received as rewards from the Treasure Trail minigames give a +3 prayer bonus, allowing your prayer to sustain more time before being drained. This is recommended above the Obsidian cape. You can try various other combinations or equipment, but these suggested above are cheaper, and overall, better for those with good melee stats. A ring of recoil may also help slightly. Also, the bone-looking object is called the Holy Wrench. This item will add an extra 1-2 prayer point whenever you drink a Prayer Potion, or Super Restore Potion. In order to attain this item, you must complete the Rum Deal Quest. Another useful item can be an Ancient Mace, which can be received from the Another Slice of H.A.M.. This mace has a special which drains prayer points from your opponent to you. Your hit equals the amount of prayer points you receive. This method means you can use less potions and food. If you don't have high range and have nice melee skills, you could use a dragon halberd. This will be much more difficult than ranging, however.
Once you have the recommended equipment and stats (or your preferred equipment), head over to the Fight Caves and go into the bank. Once there, it is recommend that you drink one dose of a super set, and withdraw the other suggested items for your inventory. When you're ready, speak to TzHaar-Mej-Jal and he'll let you enter the caves. He can be found under the mini-game icon across the road from the bank.
Once you have entered the cave, head directly to the middle and wait for the first monster to start attacking you. The first monster you will encounter is a Tz-Kih (level-22); beware, as this monster will drain your prayer every time it attacks you. (Even if he doesn't hit) Also, ensure that you kill this monster first, no matter what wave of attacks you are on. You will need to remember this for battles later on against the Ket-Zek's (level-360).
Once you have killed all the monsters in one wave, another wave will start up. This time, it will appear with the same, and stronger monsters, although more than before. This cycle continues all the way up to the TzTok-Jad (level-702).
There are a total of 63 waves of monsters in the Fight Caves, including the TzTok-Jad. This section is here to break them down so you can understand your current progress in the Fight Caves.
Waves 1-14: This wave is rather easy, with the highest level being two Tok-Xils (level-90). They attack you with range and can do a lot of damage if you are not careful. You may want to pray against them occasionally, but doing so is not suggested as you will need all the prayer you can get later on.
Waves 15-30: Now the Fight Caves start to get harder by adding a Yt-MejKot (level-180) into the mix. This monster is pure melee. You can use smaller monsters to block, and range him if you wish - only after killing the Tok-Xil and Tz-Kih first. If you do need to heal with your set of Guthans, the Yt-MejKot sometimes hits a lot so if you are on low hit points you might want to melee protect.
Waves 31-60: As soon as you finish off the two Yt-MejKot, immediately put on your mage prayer. At this point you will be facing a Ket-Zek (level-360). This monster can do up to 50 damage without your mage prayer on and can do nasty melee damage if you get too close. Remember when you face this monster always watch your prayer and kill the Tz-Kih before they drain your prayer. It is suggested to range every monster from here on out. You can melee smaller monsters if you need to and want to save arrows but make sure to kill the Ket-Zek first so you can save prayer; remember to turn it back on after finishing the current wave.
Wave 61: If you are not at full hit points and are approaching the TzTok-Jad, then wave 61 is your last chance to heal. This wave will have one Ket-Zek, and two Yt-MejKot. Quickly finish off the Ket-Zek while using him to block the Yt-MejKot. Afterwards, use protect from melee, equip your Guthans, and use the last monsters to heal off of until you're at full hit points. Once that is finished quickly turn the protect from magic prayer back on.
Wave: 62: This is the final wave before the TzTok-Jad (level-702). Like other final waves it will contain two of the strongest monsters from proceeding waves: two Ket-Zek (level-360). Make sure your prayer is as close to maximum (without wasting a dose of prayer restore), and that the magic protection prayer is on. Then proceed to range one and then the other. After you have finished killing the last Ket-Zek, TzHaar-Mej-Jal will appear in the chat box and say "The TzTok-Jad has spawned!"
Blocking The TzTok-Jad? This strategy was recommended if you were going in for the first time and are scared of dying, however trapping the monster behind the rock became much more difficult after an update that changed how the TzTok-Jad moved around the room. Within the fight caves there is a rock shaped like Italy, which you can sometimes, if lucky, block the TzTok-Jad behind. If the beast is stuck behind the rock, take your time to get ready for the battle.
Wave 63: The TzTok-Jad: Finally, after about an hour and half of battling some of the hardest monsters in RuneScape you have come to the strongest monster to ever appear in RuneScape to date: the TzTok-Jad!
After TzHaar-Mej-Jal comes on the screen and says the TzTok-Jad has spawned, from experience, it usually begins by attacking with range, so put on protect from ranged. You can try having auto retaliate on and see if you can find the TzTok-Jad faster or not, sometimes it helps, and other times it doesn't if you can't locate him right away.
Once you have located the TzTok-Jad pay immediate attention to his feet. If you don't, you will die in a matter of seconds due to lack of the correct protection prayer. Here is how his attacks work:
-    » Range: He will raise his feet up, and then slam then down right away. When the feet rises, it will wave around once, and then slam it down. Quickly, turn on protect from range.
-    » Mage: He will raise his feet up; they will be in the air for a few seconds. Quickly, turn on Protect from Mage.
-    » Melee: He will attack using melee if you are standing beside him.
During this battle, make sure you are keeping up your prayer points, or you may find yourself dead.
Healers: Once you have managed to get the TzTok-Jad to half health, four healers will spawn in attempt to heal him back to full hit points. You need to attack all four healers right away so they focus on you and not the TzTok-Jad. If the healers are successful in healing the TzTok-Jad all the way then you're at risk of losing, as they'll all turn on you. Once you have killed the healers they will not appear again, unless they completely healed him.
There are several movements you can recognize, and immediately tell what type of attack the Jad is going to use. For Jad's Ranged attack, he will quickly lift up his front legs, and wave it once, then quickly slam it down on the ground. When you recognize the leg wave, quickly use protect from range. For Jad's Magic attack, he will lift his front legs up, and dangle them back and forth. Recognize this, and quickly use protect from magic. Keep in mind that there is no specific pattern for the Jad's style of attack. The order is completely random so make sure you pay close attention to his leg movement.
After the healers, there are no more surprises and all that is left is for you to kill the TzTok-Jad once and for all. Once he's dead you leave the cave and TzHaar-Mej-Jal will award you with a fire cape and 8,032 Tokkul. If you do the fight caves again you will only get 16,000 Tokkul and nothing else.
If you managed make it this far, congratulations you have just finished the hardest mini-game in RuneScape!
List of Waves: There are 63 waves in total, including the final one with the TzTok-Jad (level 702).
Wave 2 - 2 Lvl 22's
Wave 3 - 1 Lvl 45
Wave 4 - 1 Lvl 45, 1 Lvl 22
Wave 5 - 1 Lvl 45, 2 Lvl 22's
Wave 6 - 2 Lvl 45's
Wave 7 - 1 Lvl 90
Wave 8 - 1 Lvl 22, 1 Lvl 90
Wave 9 - 2 Lvl 22's, 1 Lvl 90
Wave 10 - 1 Lvl 45, 1 Lvl 90
Wave 11 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90
Wave 12 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 90
Wave 13 - 2 Lvl 45's, 1 Lvl 90
Wave 14 - 2 Lvl 90's
Wave 15 - 1 Lvl 180
Wave 16 - 1 Lvl 22, 1 Lvl 180
Wave 17 - 2 Lvl 22's, 1 Lvl 180
Wave 18 - 1 Lvl 45, 1 Lvl 180
Wave 19 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 180
Wave 20 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 180
Wave 21 - 2 Lvl 45's, 1 Lvl 180
Wave 22 - 1 Lvl 90, 1 Lvl 180
Wave 23 - 1 Lvl 22, 1 Lvl 90, 1 Lvl 180
Wave 24 - 2 Lvl 22's, 1 Lvl 90, 1 lvl 180
Wave 25 - 1 Lvl 45, 1 Lvl 90, 1 Lvl 180
Wave 26 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180
Wave 27 - 2 lvl 22's, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180
Wave 28 - 2 Lvl 45's, 1 Lvl 90, 1 Lvl 180
Wave 29 - 2 Lvl 90's, 1 Lvl 180
Wave 30 - 2 Lvl 180's
Wave 31 - 1 Lvl 360
Wave 32 - 1 Lvl 22, 1 Lvl 360
Wave 33 - 2 Lvl 22's, 1 Lvl 360
Wave 34 - 1 Lvl 45, 1 Lvl 360
Wave 35 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 360
Wave 36 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 360
Wave 37 - 2 Lvl 45's, 1 Lvl 360
Wave 38 - 1 Lvl 90, 1 Lvl 360
Wave 39 - 1 Lvl 22, 1 Lvl 90, 1 Lvl 360
Wave 40 - 2 Lvl 22's, 1 Lvl 90, 1 Lvl 360
Wave 41 - 1 Lvl 45, 1 Lvl 90, 1 Lvl 360
Wave 42 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90, 1 Lvl 360
Wave 43 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 90, 1 Lvl 360
Wave 44 - 2 Lvl 45's, 1 Lvl 90, 1 Lvl 360
Wave 45 - 2 Lvl 90's, 1 Lvl 360
Wave 46 - 1 Lvl 180, 1 Lvl 360
Wave 47 - 1 Lvl 22, 1 Lvl 180, 1 Lvl 360
Wave 48 - 2 Lvl 22's, 1 Lvl 180, 1 Lvl 360
Wave 49 - 1 Lvl 45, 1 Lvl 180, 1 Lvl 360
Wave 50 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 180, 1 Lvl 360
Wave 51 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 180, 1 Lvl 360
Wave 52 - 2 Lvl 45's, 1 Lvl 180, 1 Lvl 360
Wave 53 - 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 54 - 1 Lvl 22, 1 Lvl 90, 1 Lvl 180, 1 lvl 360
Wave 55 - 2 Lvl 22's, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 56 - 1 Lvl 45, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 57 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 58 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 59 - 2 Lvl 45's, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 60 - 2 Lvl 90's, 1 Lvl 180, 1 Lvl 360
Wave 61 - 2 Lvl 180's, 1 Lvl 360
Wave 62 - 2 Lvl 360's *one will be orange to indicate that jad is next*
Wave 63- 1 lvl 702 Tztok-Jad , 4 lvl 108
A big problem with this game when it was first released, was that you could not log out during the fight caves unless you were willing to give up all your progress. However, you can now logout during the fight caves and pick up where you left off!
Click the logout button and it will say you will be logged out after the current wave or click "logout now" to abort the mini-game entirely. Once you're sure you've finished off all the monsters in that wave, click logout. When you next login, you will start from the next wave. Don't forget to turn your prayers back on!
Q: What happens if I die during the Fight Caves?
A: You will be removed from the fight caves, and will keep all of your items.
Q: Can I get more then one Fire Cape?
A: No, you cannot. They are also untradable.
Q: What happens if I lose my Fire Cape?
A: You will have to do the fight caves again to receive another.
Q: What stats does the Fire Cape give?
A: Attack: Stab: +1; Slash: +1; Crush: +1; Magic: +1; Range: +1
Defence: Stab: +11; Slash: +11; Crush: +11; Magic: +11; Range: +11
Other: Strength: +4; Prayer: +2
Q: How many Tokkul do you receive after beating TzTok-Jad?
A: You receive 8,032 Tokkul after defeating the Tz-Jad on your first attempt.
Q: How can I train for switching prayers quickly?
A: Go to the Duel Arena and have a friend mage and range you with a bow and air staff. When you see them equip the air staff, magic protect, when you see them equip the bow, range protect.
Q: Is there a faster way to access my inventory and prayer menus?
A: Yes, you can now use the hot keys "Esc" for your inventory, and F5 for your prayer menu.
Q: Can I use Summoning in the caves?
A: Yes, but using them will reduce inventory space considerably.



