Welcome to the Fremennik Slayer Dungeon, a dark and creepy cavern filled with quite a few deadly Slayer monsters. The dungeon can be found to the east of Rellekka, and to the northeast of Seers' Village. If you're planning on slaying some foul monsters, dust off your Mirror Shield and bring along a bag or two of Salt; there's no telling what might jump out at you!
The easiest way is to walk in the direction of Rellekka after using Camelot Teleport. Once across the bridge, turn east and eventually you will see the Golden Apple Tree. The entrance is a bit further east of it. Follow the red route in the picture:
Another possibility is to take the Agility shortcut: A log balance located a bit north of the Sinclair Mansion.
For this, you'll need level 48 Agility. Follow the yellow line if you're going to use this route.
If you did everything as it should be done, you'll see the entrance to the dungeon:
Also, if you have at least started Fairy Tale Part 2: Cure a Queen, you can use the Fairy Ring combination AJR to teleport right outside of the dungeon.
As you can see the dungeon has different rooms: Each of those is populated by one particular type of Slayer Monster. As you go deeper into the dungeon, the monsters get harder and require a higher Slayer level to kill.
Once you walk in, you may notice that there is something peculiar about this dungeon: you walk in going east, but once you're inside you'll be traveling west.
You should remember two things in particular:
1. Firstly, watch the Slayer levels needed to kill each monster you encounter. Trying to fight one with too low a Slayer level will cause you to miss and cause no damage. They will attack you and keep doing damage until you run away (or die!).
2. Secondly, remember to wield the correct equipment. If you don't, you run the risk of dying! All slayer monsters that require special equipment can hit very hard and lower all your stats if you don't have it equipped.
Slayer Monster Info:
You'll also notice that listed in this guide are the Slayer monsters you will encounter, along with their hitpoints. This is because the number of hitpoints they have is equal to the amount of experience gained while on a Slayer assignment.
In the first room you will find several level 23 Cave Crawlers, and you will need level 10 Slayer to kill them. Beware though: They can poison you, so bring anti-poison potions if you need to fight these for slayer. These creatures are also aggressive.
Possible Loot: Herbs, secondary ingredients, Bronze Boots, Half of a Key and the elusive Dragon Shield left half.
Walk on and you will find an Agility shortcut: A high level one, 81 needed to cross it into the 4th chamber where Pyrefiends have their home.
Next is the chamber filled with Rock Slugs. This is the first monster that needs a particular Slayer item to kill: a Bag of Salt you can buy at any Slayer Master. Start fighting it and when it is down to its last hitpoint use the bag of salt on it: It is the only way to kill it, cost at a slayer master, 10gp each but rising as you buy.
Possible Loot:Mystic gloves, various ores, Dragon Shield Half, Half Key, Runes, Rune Spear.
The third chamber next and one filled with bird-like Cockatrice, level 37 with 37 hitpoints. Again a monster that needs a certain piece of equipment: A mirror shield. The cost at any slayer master is 5,000gp.
Possible Loot: Runes, Iron Boots, Mystic Boots, various seeds, Limpwurt Roots, Half Key, Dragon Half Shield.
The fourth chamber, also known as a rangers' delight, contains Pyrefiends. They are level 43, have 45 hitpoints, and require level 30 Slayer. For those who want to fight these melee-style use dragonhide armour as they have a magic based attack.
Possible Loot: Steel Boots, Fire Staff, Adamant Medium Helmet, level-2 Clue Scroll, Half Shield.
The next room is number 5 and home to the Basilisk. They are level 61, require a Slayer level of 40, and have 75 hitpoints.You need a Mirror Shield to take these monsters on.
Possible Loot: Rune and Dragon Spear, Runes, Mystic Hat, Half Key, Left Shield Half and noted Coal.
This room also has a shortcut on the west side and brings you directly to the Turoths. Agility level needed: 62.
Next in line are Jellys in room number 6. They are level 78, require 52 Slayer, and have 75 hitpoints. When fighting it melee-style the same as with Pyrefiends: use Dragonhide armour.
Possible Loot: Left Half Shield, Rune Full Helm, Half Key, Thread, Mithril Boots.
Chamber 7 houses Turoths. They come in 4 different levels: 83, 85, 87 and 89. All require a Slayer level of 55. Hitpoints are: 76, 77, 79 and 81. Fighting with melee, you'll need a Leaf-Bladed Spear (31,000gp), some Broad Arrows (50gp+ each) for the ranger and the mage will need to use the Slayer Staff's (21,000gp) Magic Dart spell.
Level: 83, 85, 87, 89
Hitpoints: 76, 77, 79, 81
Possible Loot: Herbs, Seeds, Mystic Bottoms, Rune Dagger, Dragon Spear, Half Shield, Mithril Kite.
The last chamber and the end of the Dungeon houses the only aggressive monster: level 106 Kurasks. You'll need 70 Slayer to kill them, and they have 97 hitpoints. As with Turoths, use Leaf-Bladed Spears for melee, Slayer Staff needed to cast Magic Dart for mages, and Broad Arrows for the ranger. There are 3 good range and mage spots. Be careful though: they can hit pretty hard at 15 and there is the problem of not much melee defense for mages and rangers and their armor.
Possible Loot: Mystic Top, noted Flax (25), Rune Long, Adamant Platemail, level-3 Clue Scroll, White Berry, Half Shield and Half Key.
- All Mystic items dropped in the Dungeon are white or yellow, while black and red Mystic items are dropped in the Slayer tower near Canifis.
- For those who have a slayer assignment here, bring a few Nature and Fire Runes to high alch items that are dropped, since the bank is pretty far away