Runescape Hunter Guide

To start off the Hunter Skill, go to either Nardah or Yanille, and head towards the hunter shop. Aleck runs the shop in Yanille where you will also find Leon who will sell you a Hunters’ Crossbow for 1,300gp. To make the Bolts for the Crossbow you will need Kebbit Bolts made from Kebbit Spikes and Long Kebbit Spikes. The Hunters’ Crossbow requires 50+ Ranging to wield and gives a range bonus of +55.

The Hunters’ Crossbow also fires faster then normal crossbows, but in turn cannot hold enchanted bolts or spikes. To make 6 Kebbit Bolts you need to give Leon 1 Kebbit Spike and 20gp, or 1 Long Spike and 40gp for 6 Long Kebbit Bolts. At 32 Fletching you can fletch Kebbit Bolts by using a Chisel on Kebbit Spikes, at 42 Fletching you can fletch Long Tipped Kebbit Bolts by using a Chisel on Long Spikes.

Advisory to begin hunting is to go to Yanille first because it’s closest to the first creatures you can hunt.

Hunting Equipment

Helpful Hunting Equipment
Picture Item Hunter Level Cost Description
Butterfly Net 15 24gp For catching butterflies.
Butterfly Jar 15 1gp For holding butterflies.
Magic Box 71 720gp For catching imps.
Noose Wand 1 4gp For catching tracking creatures.
Bird Snare 1 6gp for catching birds.
Box Trap 53 38gp For catching box trap creatures.
Teasing Stick 31 60gp For catching pitfall creatures.
Unlit Torch 39 4gp For removing your scent.
Rabbit Snare 27 18gp For snaring rabbits.

Overall Abilities

Overall Hunter Abilities
Level Hunting Ability
1 Polar Kebbits
1 Crimson Swifts
1 Lay 1 trap at a time
1 Set a bird trap
1 Use a noose wand
1 Polar Kebbit Clothing
1 Common Kebbit fur Clothing
3 Common Kebbits
4 Feldip Weasel Clothing
5 Golden Warblers
7 Feldip Weasels
9 Copper Longtails
10 Desert Devil Fur Clothing
11 Cerulean Twitches
13 Desert Devils
15 Net Butterflies
15 Ruby Harvest Butterflies
19 Tropical Wagtails
20 Lay up to 2 traps at a time
23 Set a deadfall trap (limit of 1)
23 Wild Kebbits
25 Sapphire Glacialis Butterflies
27 Set a Box Trap
27 Set a Rabbit Snare
27 Catch a Ferret
27 Catch a Rabbit
27 Using Giant Eagles
28 Larupia Fur Clothing
29 Set a Net Trap
29 Swamp Lizards
31 Set a Pitfall Trap
31 Spined Larupias
33 Barb-tailed Kebbits
35 Snowy Knight Butterflies
37 Prickly Kebbits
38 Graahk hide Clothing
39 Use smoke to mask the scent on a trap
40 Lay up to 3 Traps at a time
40 Spotted Capes
41 Horned graahks
43 Hunt with a falcon
43 Spotted Kebbits
44 Wear Spotted Cape
45 Black Warlock Butterflies
47 Orange Salamanders
49 Razor Backed Kebbits
51 Sabre Toothed Kebbits
52 Kyatt Fur Clothing
53 Chinchompas
54 Wear Gloves of Silence
55 Sabre-toothed Kyatts
57 Dark Kebbits
59 Red Salamanders
60 Lay up to 4 traps at a time
63 Carnivorous Chinchompass
66 Wear Spottier Cape
67 Black Salamanders
69 Dashing Kebbits
71 Set an Imp Trap
71 Imps
80 Lay up to 5 traps at a time

Factors in Tracking

There are 4 primary factors in how well you hunt:

Bait - Certain creatures are attracted to certain bait more than others.
Smell - When you reach level 39 Hunting, you can smoke the trap in order to improve your chances of capture.
Appearance - If you are wearing clothing made out of the fur and skins of creatures in that region the more likely they are to fall into your trap, mainly because the creatures have a tendency to be wary around people.
Distance - It’s recommended that you stay at least 5 spaces away to improve your capture.


Hunter Areas

There are 4 main Hunter Areas: Woodland, Jungle, Snow, and Desert.

Hunting Locations
Map Location Area Type Fairy Ring Code
Southernmost part of the Piscatoris Fishing Colony Woodland AKQ
South of the Feldip Hills, near Gu’Tanoth Jungle AKS
North of the Entrance to Keldagrim Snow DKS
East of the River Elid, West of the Ruins of Uzer Desert DLQ
Note: Hunting grounds located to the north.

There are also a few places that are only used in hunting for certain creatures:

Hunting Locations
Map Location Creature Fairy Ring Code
Southeast of Canifis, in the swamps Green Lizards DLS
Chaos Altar located southwest of Ardougne and north of the Observatory Town Red Salamanders -
Level 20 Wilderness near the Chaos altar Black Salamanders -



Required Item: Noose Wand.

To track an animal you must move around obstacles and search for clues as to where the creature may be. Among these are gnawed plants, moving branches, moving obstacles, and food remains, there are four main tracking areas, snow, north of Keldagrim, jungle, south of Feldip Hills, woodland, south of the Piscatoris Fishing Colony, and desert, east of the River Elid, and west of Uzer.

Snow Tracking: You need to head north of the entrance to Keldagrim and continue going until you come to an icy plateau, continue moving north until you find steps and ascend them. Search in bushes, burrows, hollow logs and snow rifts. If you find nothing look somewhere else.

Jungle Tracking: Head south of Gu’Tanoth, located southwest of Yanille, and search bushes, trees, and burrows.

Woodland Tracking: Either walk around Eagle’s Peak, or take the boat to the Piscatoris Fishing Colony and head south. Once again search bushes, burrows, and plants.

Desert Tracking: Go southeast of Shantay Pass, between the River Elid and Uzer. Search plants, bushes, burrows, and rockslides.

When you do not find something you will see this message:

If you find animal tracks, do not go where they lead, look in areas around them:

As seen in the image above the tracks lead to a snow drift. Don’t search the snowdrift, but instead, search other nearby exits to find the next part of the track.

When you have completed the track, search nearby areas and you will obtain a message, stating that it seems like something is hiding where you searched. So right-click that object and attack it:

Here’s an example of a captured animal (in this case, a Feldip Weasel):

Creature Info

Tracking Creatures
Creature Hunter Level Hunter Experience Location
Polar Kebbit 1 30 Trollweiss & Rellekka Hunter areas
Common Kebbit 3 36 Piscatoris Hunter area
Feldip Weasel 7 48 Feldip Hunter area
Desert Devil 13 68 Uzer Hunter area
Razorbacked Kebbit 49 348 Piscatoris Hunter area



Required Item: Bird Snare.

The main birds you can capture are: Crimson Swifts, Golden Warbler, Copper Longtails, Cerulean Twitches, and Tropical Wagtails. Each one when caught gives you feathers relating to itself.

Crimson Swifts are found on the beach in the Jungle region, when you get there with your bird snare(s), lay them and wait for a Crimson Swift to land on one, if you successfully capture it then it will fall over, if it flies off, it has escaped your trap, you need to disassemble it, and then reassemble it for the snare to work.

Wearing camouflage area that matches the reason and staying a distance away also helps capture birds, recommended 5+ spaces away.

Here’s an example of a captured bird (a Golden Warbler):

Bird Info

Picture Feather Bird Hunter Level Hunter Experience Location
Crimson Swift 1 34 Feldip Hunter area
Golden Warbler 5 48 Uzer Hunter area
Copper Longtail 9 61 Piscatoris Hunter area
Cerulean Twitch 11 64.5 Trollweiss Hunter area
Tropical Wagtail 19 95.5 Feldip Hunter area

All birds also drop Bones and Raw Bird Meat.

The red, orange, brown and blue feathers can be sold to the Fancy Clothing store in East Varrock, and the Stripy feathers can be used to capture the fabled Rainbow Fish for which these are the only bait available.



Required Items: Butterfly Net, Butterfly Jar.

There are four different types of butterflies: Red Harvest Butterflies, Sapphire Glacialis Butterflies, Snowy Knight Butterflies, and Black Warlock butterflies. To capture a Butterfly, you must have a Butterfly catching net, and Butterfly jars which can be bought from the shop. Red Harvest Butterflies are located in the woodlands region, Sapphire Glacialis and Snowy Knight Butterflies, are located in the snow region. Black Warlock Butterflies are located in the Jungle region.

When in a multi-combat area you can use the butterflies to boost other users stats:

Ruby Harvest - Attack
Sapphire Glacialis - Defense
Snowy Knight - Hitpoints
Black Warlock - Strength
Butterflies can be hard to spot as they move quickly and appear as specks of color:

While holding a Butterfly Catching Net and Butterfly Jars, you will chase it and eventually catch it and put it in a jar.

Butterfly Info

Picture Jar Picture Butterfly Hunter Level Hunter Experience Location
Red Harvest 15 24 Piscatoris Hunter area
Sapphire Glacialis 25 34 Trollweiss Hunter area
Snowy Knight 35 44 Trollweiss Hunter area
Black Warlock 45 54 Feldip Hunter area


Deadfall Traps

Required Items: Logs and a Knife.

Deadfall traps are used to capture Wild Kebbits, which are in the woodlands, Barbtailed Kebbits, located in the jungle, Prickly Kebbits, located in the woodlands, and Sabretooth Kebbits located in the snow region.

To set a deadfall trap you must find a rock column on the ground. When you have found a spot select Lay Trap.

It is then advised that you skewer bait onto the sticks.

Step away, and either the creature will get away or it will be caught in your trap!

Then check your trap to claim your reward.


You may only set one deadfall trap at a time.
At level 39, you can use a lit torch with your Deadfall Trap to remove your scent and increase to chance of capturing your prey.
When you use meat, use raw bird meat, because if the creature is trapped, you recover the meat, saving a lot of bank runs and it is good for training. You can also set up bird traps with your deadfall traps to restock when the occasional kebbit steals your meat.
Deadfall Creature Info

Deadfall Creatures
Kebbit Hunter Level Hunter Experience Bait Location
Wild 23 128 Any raw meat. Piscatoris Hunter area
Barbtailed 33 168 Raw Rainbow Fish Feldip Hunter area
Prickly 37 204 Barley Piscatoris Hunter area
Sabretooth 51 200 Any raw meat Trollweiss Hunter area


Box Trapping

Required Items: Box Trap

Box trapping is used to hunt Ferrets, Chinchompas and Carnivorous Chinchompass. Chinchompas can be found in the woodlands, and Carnivorous Chinchompass can be found in the Jungle. Make sure you buy a number of Box Traps with there being no limit to how many you can set up, and set them up near Ferrets or Chinchompas.

Ferrets can only be hunted once you have completed the Eagles’ Peak Quest. They require level 27 to catch, and are only found in the woodland region near Nickolaus’ tent.

You can bait the boxes with Spicy Chopped Tomatoes for Chinchompas and Spiced Minced Meat for Carnivorous Chinchompass.

During a period of time without catches your boxes will fall over and you will need to reassemble them. If you make a successful catch the box will turn a dark color.


To make Spicy Chopped Tomatoes: Have a bowl in your inventory with a knife and tomato. Use the knife on the tomato, then add some Gnome Spice to it. To make Spiced Minced Meat: Have a bowl in your inventory with a knife and cooked meat. Use the knife on the meat and then add Gnome Spice to it.


At level 39, you can use a lit torch with your Box Trap to remove your scent and increase to chance of capturing your prey.
Box Trap Creatures

Box Trap Creatures
Picture Creature Hunter Level Hunter Experience Bait Location
Ferret 27 115 Raw Meat Piscatoris Hunter area
Chincompa 53 198 Spiced Chopped Tomato Piscatoris Hunter area
Carnivorous Chinchompas 63 265 Spiced Minced Meat Feldip Hunter area


Chinchompas can be used as a Ranged Weapon.

Name Ranged Level Ranged Bonus
Chinchompa 45 +45
Carnivorous Chinchompas 55 +70

Chinchompas have 3 different types of attack styles: short, medium, long. These determine the length of the fuse. If your a short distance away from your opponent it would deal most damage short, a medium distance, medium would do most damage, and long is for a lengthy distance.


Net Trapping

Required Items: Small Fishing Net and a Rope.
Required Quests: Nature Spirit, and Priest in Peril (for Green Lizards)

Nets are used to trap lizards and salamanders, however these reptiles do not appear in the normal hunting regions, with the exception of Orange Salamanders found in the desert region.

To obtain the bait for a Salamander or Lizard, you must first gain their related herbs:

Green Lizard - Guam Leaf
Orange Salamander - Marrentill
Red Salamander - Tarromin
Black Salamander - Harralander
Next head to Lumbridge Swamps and collect 15 pieces of Swamp Tar. While carrying a Pestle and Mortar, use the Swamp Tar with an herb to ground it up and get the tar of the related herb. Now go to the location, for the salamander you wish to catch. You need to find a tree which when you select will allow you to lay a net trap.

Then either just wait, or add the bait, step back and wait. When you capture the lizard or salamander the net will look like:

Check the net, and you will obtain the lizard or salamander.


At level 39, you can use a lit torch with your Net Trap to remove your scent and increase to chance of capturing your prey.
Net Creature Info

Net Creatures
Picture Creature Hunter Level Hunter Experience Bait Location
Swamp Lizard 29 152 Guam Morytania Swamp Lizard area
Orange Salamander 47 224 Marrentil Uzer Hunter area
Red Salamander 59 272 Tarromin Ardougne Red Salamander area
Black Salamander 67 304 Harralander Wilderness Black Salamander area

Using Net Creatures as Weapons

To be able to use your lizard or salamander as a weapon, you need to wield the herb tar of the creature’s choice.

Net Creature Weaponry
Creature Level (Attack, Ranged & Magic) Slash Range Strength
Green Lizard 30 +10 +20 +22
Orange Salamander 50 +19 +29 +31
Red Salamander 60 +37 +47 +48
Black Salamander 70 +59 +69 +71

Fighting with these reptiles:

Scorch will increase your strength experience.
Flare will increase your range experience.
Blaze will increase your magic experience.


Pitfall Trapping

Required Items: Logs, Knife, Teasing Stick

Pitfall trapping are used to capture, the larger creatures, that can’t be caught normally with small hunting tricks. You can lay Pitfall traps in the jungle region hunting Larupias, on Karamja, northeast of Cairn Island, you can hunt horned Graahks, and in the snow region Sabretoothed Kyatts.

Once you have laid your traps, you need to lay two in case you don’t capture the creature the first time, you need to use a Teasing Stick on the creature you wish to capture, and when it is chasing you, jump one of your pitfall traps. The creature chasing you will either walk on it and fall into the trap or jump the trap, and the creatures will not jump the same trap twice, so if it gets by your first one, jump your second and continue going around until you capture it.

Pitfall Creature Info

Pitfall Creatures
Creature Hunter Level Hunter Experience Drops Location
Spined Larupia 31 180 Good Larupia Fur, or Tatty Larupia Fur, Big Bones. Feldip Hunter area
Horned Graahk 41 240 Good Horned Graahk Hides, or Tatty Horned Graahk Hides, Big Bones Karamja
Sabretooth Kyatt 55 300 Good Sabretooth Kyatt Fur, or Tatty Sabretooth Kyatt Fur, Big Bones. Trollweiss Hunter area



Falconry allows you to use falcons for hunting in order to attack Spotted Kebbits, Dark Kebbits and Dashing Kebbits. To use a falcon you must pay its owner, Matthias for 500gp per time you enter.

You must remove your weapons and any hand equipment you may be wielding in order to use the falcon.

Have the falcon attack a kebbit to claim your reward.

Falconry Info

Falconry Creatures
Picture Creature Hunter Level Hunter Experience Location
Spotted Kebbit 43 104 Falconry area
Dark Kebbit 57 132 Falconry area
Dashing Kebbit 69 156 Falconry area

The furs dropped by these Kebbits are used to produce the rewards shown in the Falconry Rewards section.



At level 71 hunting, you can start catching imps. To hunt them, you need a magic box and beads. Beads are dropped by imps. Take any colored bead and place it into the magic box. Set up the magic box in an area populated with imps. Wait for the imps to walk over the box. If successful, the imp will be sucked into the box. If not, the imp will walk over the box and disable the trap. Simply set the trap up again and try again. If you catch an imp, you can release them or keep for personal use. You can use imps to send two items to the bank.

Once captured you have an Imp-in-a-box(2). The (2 marks that it will take your 2 items to the bank, whereas a (1) would mean you could only use it to send one item or one stack of items to the bank.

Right click on the Imp-in-a-box, and select the bank option which will allow you to ask the Imp to take 2 items, or 2 stacks of items to the bank.

Note: The Imp will flat out refuse to bank for you if you are past level 30 in the Wilderness.

Imp Box Info

Imp Box
Picture Creature Hunter Level Hunter Experience Location
Imp 71 450 Throughout RuneScape



Required Items: Ferret.
Required Quests: Eagles’ Peak.

To hunt rabbits you will need 27 Hunting and a Ferret as well as a Rabbit Snare that can be bought at the Hunting Stores in Yanille or Nardah.

Lay the Rabbit Snares out in front of burrows in the woodland region, and send the Ferret in a burrow you didn’t put a Rabbit Snare in front of. A Rabbit will eventually get caught in one of your snares allowing you to collect your prize.

Rabbit Info

Creature Hunter Level Hunter Experience Location
Rabbit 27 144 Throughout RuneScape



Required Quests: Eagles’ Peak.

To use a Giant Eagle you must have at least 27 Hunting and have completed the quest Eagles’ Peak. A common misconception is that to use the Eagles you need to wear your Bird Costume that you obtained from the Quest (Fake Beak & Eagle Cape), however you do not. Bring Rope and go past the first Eagle in the Eagles’ Peak cavern. There you will find three eagles, a Polar Eagle, a Jungle Eagle, and a Desert Eagle. Each will take you to the places they are named for:

Jungle: If you use a rope on this particular Eagle you will be brought to the Eagles’ Dungeon in the Jungle. If you exit this area, you may not turn around because you will fall a little ways from a cliff, that is unreachable unless you have a Thatching Spar obtained from Tai Bwo Wannai Cleanup or a Teasing Stick that you can use with the young vine to help it grow, making it able for you to climb back up into the cave.

Polar: If you use a rope on this particular Eagle you will be brought to the Eagles’ Dungeon in the Snow region. When you exit this dungeon you will appear on a crevice and must use handholds to get down, and this time you can go back up to use the Eagle again, to return to the Woodland.

Desert: If you use a rope on this particular Eagle you will be brought to the Eagles’ Dungeon in the Desert region, however you cannot exit this dungeon unless you have entered it from the desert at a point in time beforehand, and moved the boulder out of the way.

The entrance to this dungeon is located north of the desert phoenix and west of the clay mines of the Ruins of Uzer.

Lasso Info

Creature Hunter Level Hunter Experience Location
Eagle 27 - Eagles’ Peak Cavern


Hunter Clothing

You can use your fur and some gp to have it turned into camouflage clothing. Go to the Fancy Dress Shop in East Varrock, and ask if he can make your furs into clothing.

Materials Needed:

Polar Camo Top: 2 Polar Kebbit Furs and 20gp.
Polar Camo Legs: 2 Polar Kebbit Furs and 20gp.
Wood Camo Top: 2 Common Kebbit Furs and 20gp.
Wood Camo Legs: 2 Common Kebbit Furs and 20gp.
Jungle Camo Top: 2 Feldip Weasel Furs and 20gp.
Jungle Camo Legs: 2 Feldip Weasel Furs and 20gp.
Desert Camo Top: 2 Desert Devil Furs and 20gp.
Desert Camo Legs: 2 Desert Devil Furs and 20gp.
Larupia Headdress: 1 Good Larupia Fur and 500gp.
Larupia Top: Any one Larupia Fur and 100gp.
Larupia Legs: Any one Larupia Fur and 100gp.
Graahk Headdress: 1 Good Graahk Hide and 750gp.
Graahk Top: Any one Graahk Hide and 150gp.
Graahk Legs: Any one Graahk Hide and 150gp.
Kyatt Headdress: 1 Good Kyatt Fur and 1000gp.
Kyatt Top: Any one Kyatt Fur and 200gp.
Kyatt Legs: Any one Kyatt Fur and 200gp.
Gloves of Silence: 2 Dark Kebbit Furs and 600gp.
Spotted Cape: 2 Spotted Kebbit Furs and 400gp.
Spottier Cape: 2 Dashing Kebbit Furs and 800gp.
Capes & Gloves - Falconry Rewards

Here are the capes that you can have made. They each require a number of Kebbit furs and some money to have made, and they each have a unique effect when worn.

Falconry Rewards
Picture Item Hunter Level to Make & Wear Required Items Effect
Spotted Cape 40 2 Spotted Kebbit Furs and 400gp Weight: -2 or 3kg (depends on current weight)
Gloves of Silence 54 2 Dark Kebbit Furs and 600gp Increased chance of thieving.
Spottier Cape 66 2 Dashing Kebbit Furs and 800gp Weight: -4 or 5kg (depends on current weight)

Note: Each time you’re caught thieving while wearing the Gloves of Silence, they degrade a small amount.

Both capes also have the same stats:

Cape Stats
Attack Bonuses Defense Bonuses Other Bonuses
0 0 0 0 0 0 +1 +1 0 +2 0 0

Hunter Camo Outfits

There are also some stylish camouflage outfits that you can wear as well.

Camo Outfits
Snow Jungle Wood Desert Larupia Graahk Kyatt

All of these outfits have the same stats as well:

Camo Outfit Stats
Attack Bonuses Defense Bonuses Other Bonuses
0 0 0 0 -8 +25 +30 +32 0 +26 0 0